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OGame Strażnik version history - 1 version

OGame Strażnik by PK

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OGame Strażnik version history - 1 version
  • Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.

  • Latest version

    Version 3.0.0

    Released Sep 6, 2026 - 43.04 KB
    Works with firefox 142.0 and later, android 142.0 and later
    • New PL/EN dashboard, automatic language selection, localized extension metadata.
    • Account identity: server host + player ID. Automatic discovery of future universes after login.
    • Saved-account opening at startup and an Open All action; no account creation or credential storage.
    • One active reader per account; standby tabs, heartbeat-based failover, per-account pause and alarms.
    • Serialized event ingestion, namespaced IDs, durable bounded Telegram queue and history.
    • Unacknowledged real alarms survive background restart; test alarms are not restored.
    • Local alarm activation independent of Telegram; visible alarm independent of sound setting.
    • Per-account Telegram messages, HTTP/API error validation, timeouts, bounded retries and retry_after.
    • Recipient changes cancel pending deliveries; test Telegram updates diagnostic status.
    • Mailbox failures do not prime synchronization or claim successful reads. Separate baseline per category/account.
    • Explicit unknown-schema errors, PL/EN espionage phrases, isolated OGame v13 parser adapter.
    • All hostile mission rows retained; probes distinguished; stable IDs avoid moving countdown text.
    • Topbar fallback uses a threat transition latch, not an hourly suppression key.
    • Separate script heartbeat, DOM read and successful mailbox timestamps; stale-read and first-heartbeat checks.
    • Lobby no longer suppresses unrelated session failures; bounded attempts and waiting time.
    • Manual lobby override wins; account-container ascent; ambiguous buttons refused; pre-click tab snapshot.
    • Lobby closes only after the correct game content script registers; no duplicate forced navigation.
    • Refresh deadlines replan immediately when settings, leader, pause or alarm state changes.
    • DOM/mailbox scheduler changes apply without reload; in-progress obsolete reads are cancelled.
    • Dashboard and in-game status independent of page refresh; daily counters independent of history retention.
    • Quiet audio stops when no actively monitored game tabs remain; Wake Lock limitations documented.
    • Validated configuration/imports, supported zero delays, secret-free default token export and optional audio.
    • Existing 2.4 configuration/audio retained where available; 2.4 backup import and unassigned legacy log archive.
    • Local simulations, filtered history/export and counts, icon assets, bilingual README/data notes.
    • 34 background/config regression tests + 8 content scheduler tests executed successfully.
    • 18 browser DOM fixtures and offline dashboard preview included but not executed in the restricted cloud browser.

    Source code released under All Rights Reserved

    Download Firefox and get the extension
    Download file
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