OGame Strażnik version history - 1 version
OGame Strażnik by PK
OGame Strażnik version history - 1 version
Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.
Latest version
Version 3.0.0
Released Sep 6, 2026 - 43.04 KBWorks with firefox 142.0 and later, android 142.0 and later- New PL/EN dashboard, automatic language selection, localized extension metadata.
- Account identity: server host + player ID. Automatic discovery of future universes after login.
- Saved-account opening at startup and an Open All action; no account creation or credential storage.
- One active reader per account; standby tabs, heartbeat-based failover, per-account pause and alarms.
- Serialized event ingestion, namespaced IDs, durable bounded Telegram queue and history.
- Unacknowledged real alarms survive background restart; test alarms are not restored.
- Local alarm activation independent of Telegram; visible alarm independent of sound setting.
- Per-account Telegram messages, HTTP/API error validation, timeouts, bounded retries and retry_after.
- Recipient changes cancel pending deliveries; test Telegram updates diagnostic status.
- Mailbox failures do not prime synchronization or claim successful reads. Separate baseline per category/account.
- Explicit unknown-schema errors, PL/EN espionage phrases, isolated OGame v13 parser adapter.
- All hostile mission rows retained; probes distinguished; stable IDs avoid moving countdown text.
- Topbar fallback uses a threat transition latch, not an hourly suppression key.
- Separate script heartbeat, DOM read and successful mailbox timestamps; stale-read and first-heartbeat checks.
- Lobby no longer suppresses unrelated session failures; bounded attempts and waiting time.
- Manual lobby override wins; account-container ascent; ambiguous buttons refused; pre-click tab snapshot.
- Lobby closes only after the correct game content script registers; no duplicate forced navigation.
- Refresh deadlines replan immediately when settings, leader, pause or alarm state changes.
- DOM/mailbox scheduler changes apply without reload; in-progress obsolete reads are cancelled.
- Dashboard and in-game status independent of page refresh; daily counters independent of history retention.
- Quiet audio stops when no actively monitored game tabs remain; Wake Lock limitations documented.
- Validated configuration/imports, supported zero delays, secret-free default token export and optional audio.
- Existing 2.4 configuration/audio retained where available; 2.4 backup import and unassigned legacy log archive.
- Local simulations, filtered history/export and counts, icon assets, bilingual README/data notes.
- 34 background/config regression tests + 8 content scheduler tests executed successfully.
- 18 browser DOM fixtures and offline dashboard preview included but not executed in the restricted cloud browser.
Source code released under All Rights Reserved